Dash's blog
EA Delivers Player Impact Engine on PC
2011-06-22 6:40 AM PDT
Electronic Arts announced today that EA SPORTS has developed the Player Impact Engine for FIFA 12 on PC, delivering a new physics engine, and the award-winning gameplay and features to PC fans around the world. For the first time ever, FIFA 12 on PlayStation 3 computer entertainment system, Xbox 360 videogame and entertainment system, and PC will have the identical game engine and feature set when the game launches September 27 in North America and September 30 worldwide.

"This is the moment all PC gamers have been waiting for, as they are finally going to fully experience the award-winning FIFA gameplay on their preferred platform,"
said Kaz Makita, Executive Producer of FIFA 12. "PC fans are going to enjoy the highest quality gameplay, deepest game modes and truest graphics ever developed for the platform, including our new live service EA SPORTS Football Club."

FIFA 12 on PC brings to the pitch the game-changing new Player Impact Engine that delivers real-world physicality in every interaction on the pitch. Fans will experience the way real-world players challenge each other for the ball, win possession and test each other physically. Enjoy an infinite variety of natural and believable outcomes in every collision. Players feel more resilient, push and pull during the fight for possession, and recover from light challenges more easily.

Revolutionary gameplay innovations make FIFA 12 deeper and more engaging. All-new Precision Dribbling creates a higher fidelity of touch on the ball for better control in tight spaces, more time to make decisions on attack, and more control over the pace of the game. Innovations in attack are balanced by a re-designed defending mechanism, making it as skilful and meaningful as the real-world game. With all-new Tactical Defending, positioning and intercepting passes are as important as tackling. Tactics and timing are crucial. Plus, CPU players have been infused with Pro Player Intelligence, a self-awareness that enables them to behave and make...
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FIFA 11 PC Goes Next-Gen!
2010-07-09 9:40 AM PDT
Award-winning gameplay now on PC.

Electronic Arts announced today that the football engine that drives the award-winning EA SPORTS FIFA gameplay on the PlayStation 3 and Xbox 360 has arrived for FIFA 11 PC. Two years in development, the console game engine has been optimised for PC, delivering next-generation console-quality gameplay, game modes and visuals to FIFA 11 PC.

"The EA SPORTS FIFA franchise is committed to investing and innovating for PC and this is a watershed moment," said Executive Producer Kaz Makita. "We are delivering to FIFA 11 PC the high-quality gameplay, innovative game modes and stunning graphics that have made FIFA the highest-rated sports game on the PlayStation 3 and Xbox 360 and winner of over 50 sports game of the year awards."

The physics-based, data-driven technology behind the EA SPORTS football engine has been optimised for PC to deliver true freedom on the pitch with individuality of player control and movement, sophisticated ball touches, and physical interaction between players. FIFA 11 PC will feature the market-leading true 360° dribbling system that gives players precise control of the ball and next-generation animation technology that delivers Skilled Dribbling, enabling skilled dribblers to face defenders and use highly responsive lateral dribbling to skip past them. Plus, Physical Play has been improved using collision sharing, creating a varied, less predictable, and extended fight for possession between players.

FIFA 11 PC features and game modes will be revealed in the coming weeks and months.

FIFA 11 will be available in stores on 1 October across Europe and Asia for the PlayStation 3, Xbox 360, Wii, PC, PlayStation 2, Nintendo DS, and PSP.

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2010 Need for Speed confirmed
2010-02-09 6:06 AM PST
Criterion-developed next installment in racing series set for next year; shooter reboot information coming "in the months ahead."

In June, soon-to-be-ex-Electronic Arts COO John Pleasants revealed that Criterion Games was taking over the Need for Speed series. The news came five months after the publisher revealed it was splitting its once-top-selling racing series into three subfranchises for the PC, the Wii and DS, and the PlayStation 3 and Xbox 360.

It is unclear if Criterion's work on the Need for Speed series will delay the next Burnout game.

Pleasants' comments came during an investors' presentation, in which he also said the series was no longer in the "12-month-cycle grind." However, EA is now indicating that the franchise will continue to have annual installments. During yesterday's post-layoff announcement and earnings report conference call, EA Games president Frank Gibeau said that the Burnout developer is prepping the next Need for Speed for a 2010 release.

"Next year's Need for Speed has been under development now for some time at our award-winning Criterion Studio," Gibeau told analysts. He also boasted that the latest game in the series, Need for Speed Shift, had shipped a combined 2.5 million units for the PlayStation 3, Xbox 360, PSP, and PC.
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Crysis 2 due in Q4 '10
2010-02-09 6:05 AM PST
October-December 2010
Turning to calendar year 2010, EA has dated Crysis 2, the award-winning shooter series' debut on the Xbox 360 and PlayStation 3, as coming during the fourth quarter.
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New Dragon Age in Q1 '11
2010-02-09 6:03 AM PST
January-March 2011
For role-playing game fans, the biggest news will be that Dragon Age: Origins will apparently be getting a follow-up or major expansion in the first quarter of 2011. The game "Dragon Age Title TBA" is on EA's schedule for the January-March period for the PC, unspecified consoles, and--for the first time--portable platforms. (The game's first major expansion, Dragon Age: Origins - Awakening, is due out March 16.) In a postearnings report conference call, EA executives also promised the three months would yield "something far-reaching for Mass Effect," BioWare's other ongoing RPG series.
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Ex-Dead Space devs arming Modern Warfare...
2010-01-12 12:22 PM PST
Unconfirmed reports say Infinity Ward is letting another Activision studio handle Call of Duty in order to focus on all-new IP; new Bay Area shop floated as top suspect.

What we heard: In July 2008, Infinity Ward announced that its top developers had signed a long-term contract with Activision. Besides involving presumably large monetary sums, the deal allowed the Santa Monica studio to branch out from the Call of Duty series it created in 2002 to work on a "unique new IP."

Is Glen Schofield's new shop taking a whack at Modern Warfare 3?

Now, with Call of Duty franchise sales topping $3 billion, unconfirmed reports indicate Infinity Ward may be focusing on its mystery project. Citing "US Insiders," the UK site says that Activision has farmed out development of the sequel to the megahit Call of Duty: Modern Warfare 2, which minted $550 million in five days last November.

If Infinity Ward is indeed moving on to its Next Big Thing, who might take over such an important franchise as Modern Warfare? Citing more unnamed sources, VG247 has two suspects: an unnamed Canadian studio, and Sledgehammer Games, Activision's newly founded San Francisco Bay Area studio.

Sledgehammer seems the more likely suspect, given that it has publicly said it is working on a "new game based on one of Activision's existing franchises." It is also currently hiring lead online multiplayer designers who must have at least "five years experience working on current AAA multiplayer shooters for current consoles and PC." Then there's the shop's sterling pedigree: its two founders, Glenn Schofield and Michael Condrey, were the main minds behind Electronic Arts' acclaimed Dead Space series before Activision poached them last July.

The official story: Activision reps had not returned requests for comment as of press time.

Bogus or not bogus?: It's certainly in the realm of possibility, since Call of Duty development has been farmed out before. Since 2006, former Spider-Man developer...
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