MysterD's blog
Diablo 3: RoS (PC) -> My 1st Impressions...
2014-08-27 8:04 PM PDT
Intro
So, here's some "quick" thoughts on Loot 2.0 (free for all D3 owners) + Reaper of Souls (expansion), in its current state for Diablo 3 (PC version)...

Loot 2.0
If you ever complained about getting too much of the same loot; weak loot-drops; not enough higher-end loot drops - scratch that. Loot 2.0 improves this immensely. In D3 (before Loot 2.0), I had these concerns about the loot-drops not being much - and mostly wound-up selling A LOT of loot drops as soon as I got them. Here w/ Loot 2.0 - I am constantly thinking + deciding on what to do w/ my loot. And this - is one of the things I always feel that ARPG's should be doing, if they are going loot-crazy. Loot 2.0 has finally fixed my loot-concerns with Diablo 3.

Reaper of Souls
Act V here feels like Blizzard has finally mastered how D3 should operate, look, and play. RoS makes D3 feels like a Beta Test. If you dug how the combat looked and felt in D3 base-game - well, it's even better here. At higher-levels, the game just has more action going on + more decisions on what runes you should select from your skill set. While story-telling was never an expertise for the Diablo games and likely never will be, it's still better than what it was before in any Diablo game. Don't expect an Obsidian or BioWare title here w/ incredible stories + characters - this is not that kind of game. Nor, does this game really need it. In RoS, even though you won't get a lot of dialogue + prose - though, it feels like they are trying to pepper in as much info as they can within the usage of a lesser amount of dialogue. They are obviously trying not to waste dialogue, words, and prose here - unlike what some of D3 base-game did. Every main-quest + side-quest "Event" feels like it's there to get you further immersed into the game-world, a worthwhile piece to go right along w/ the rest of what's going on. Each piece of Lore is worth hearing as audio-logs + actually reading, if you're trying to get yourself immersed into this game-world. While D3...
View entry - views: 15
Battlefield 4 (PC) -> REVIEW
2014-08-16 10:44 AM PDT
INTRO:
After a week of spending time of Battlefield 4 (PC) during EA's FREE Game-Time Trial for it, I was able to bowl through the Single Player (around 11 hours) + test-out a few hours with the Multiplayer (another 4-5 hours spent here). Simply put: BF4 improves immensely in the Single Player Campaign, yet still keeps continuing the trend of delivering their epic-style + brand of Multiplayer.

SINGLE PLAYER:
Fans of Battlefield games who thought there was too much "Call of Duty" (game formula, mechanics, linearity, smaller environments, etc) in the Single Player Campaign from Battlefield 3, you can rest a bit easier here with BF4. BF4's SP feels a bit more like a BF game should feel: loaded with big, expansive open areas where chaotic battles can happen. The SP finally feels quite a bit more like their Multiplayer, in those ways. While the SP still has (awesome) scripted events, the huge-open spaces to do combat with a lot going on feel more like what I'd want out of a BF game.

You often have AI companions with you, along the way to help you out. And you can scout areas out with your binoculars + tag enemies (like Crysis series) + even order your AI to attack, along the way. Everything you do is recorded by BattleLog - and you are scored. This gives you incentive, if you so desire, to top whatever scores your friends might be racking up on missions or even for the entire campaign. The more points you score and how you play in a mission + for the final game, you will + unlock weapons in the SP. What makes this interesting is that throughout the game, there will be Weapon Load-Out boxe, where you can switch your weapons. Whatever you unlock, ends up in the load-out area. Unlock something cool, then run into a load-out area - go ahead, take whatever equipment you want (that the game allows you to take there). Fans of the SP that are looking for a decent reason to replay - there's another one.

The only real blemish I found with the SP Campaign is this: the story + characters, for the most...
View entry - views: 16
Quick Notes About My Reviews on XFire + ...
2014-08-16 9:55 AM PDT
Dear All of MysterD's Fans on XFire (if there are any),

So, I've been posting a lot of my reviews for Steam-versions of games on my Steam page.
So, you can go look those games reviews over there:
http://steamcommunity.com/id/mysterd/recommended/

Any reviews that are of Non-Steam versions of games, I'll likely post here on my XFire - since some services (like EA's Origin) do not have a built-in feature where you can Recommend/Not Recommend/Review games like Steam.

So, next up will be a "short" review of Battlefield 4 (PC) from my time w/ it during its Free Game-Time Trial on Origin.

Yours truly,
"MysterD"
View entry - views: 17
Brothers: A Tale Of Two Sons (PC) -> REV...
2014-02-19 4:58 PM PST
Brothers: A Tale of Two Sons is nothing short of fantastic. The player controls both characters, where the player goes on an epic journey across all kinds different landscapes just to find a certain important object, which can save a certain someone. I don't want to give too much away b/c this game is absolutely epic, personal, and moving.

Brothers: ATOTS is basically a cross b/t a platformer, puzzle-game, and adventure game (like say a very-linear Tomb Raider game made before TR 2013) - but, there is absolutely no combat here what-so-ever. Brothers feels like it is something straight out of a classic fairy-tale or fable, drenched with tons of personality in its art direction & art design. It's nothing short of wonderful, with its excellent story-book look and feel. This couldn't have been done any better.

Most things here are not said to the player via dialogue or any sort of narration, they are shown to the player. There is no English dialogue - everything here is spoken in a language that sounds like its right out of The Sims' own Sim-language of gibberish. You come to conclusions, based on what you see on screen and how things are laid out and presented to you. Everything is meticulously placed, from the environments to characters - and a lot can be inferred given just how an area is laid out, how a character is placed, and whatnot. This kind of subtlety does remind me of how sometimes Dark Souls tells stories for namely those who are really playing attention, without even cracking one word of dialogue at times - except, this game never cracks one word of dialogue.

When played with a X360 controller (which is how I played this game), the player controls one brother w/ the left stick + interact w/ object w/ one of the left triggers, while the other brothers is controlled w/ the right stick + one of the right triggers. Nothing else I can think of feels like this, gameplay-wise. This feels extremely unique, in which you are basically playing a Co-Op style game...basically all by your...
View entry - views: 112
The Bureau (PC) -> REVIEW
2014-02-12 4:18 PM PST
The Bureau: XCOM Declassified is a 3rd-person tactical shooter that takes place during the 1960's and absolutely nails its setting. The graphics and art design are fantastic, as long as you get the game running well on your machine. In The Bureau, aliens invade Earth and the XCOM group sends their best to take on the aliens.

Combat is very similar to that of Mass Effect 2 + 3 - but combat here is much more tactical, since you have way more control of your party members. In fact, it's pretty much essential to survive that you must use the tactical "slow-down" to survive. It's not a BioWare-style tactical pause here - it only slow-down time a bit for you to make orders. You may create, randomize, and recruit agents and their actual looks, class, and everything at your own will and desire. Though, the down-side is that you'll never really feel attached to your teammates - since they do not have personal "Loyalty" missions, to make you care about them; this isn't Mass Effect here. If there's anything besides the excellent art direction and setting that 2K Marin gets absolutely right with this game, it's the excellent tactical combat. One thing that is never dull here is the tactical combat - and this is certainly the best reason to play this game. If you liked the combat in Mass Effect 2 + 3 but wanted something a bit more tactical and have more control over your party members when in combat - this is the game for you.

Even on Squaddie (difficulty #2 out of 4), this game is tough - and this is coming from someone who plays a lot of games - especially shooters. The game actually suggests difficulty #3 by default - which given how tough Squaddie often is, given the number of times my party died, had to reload a save, or lost a party member to "perma-death"; I'm not sure if the 3rd difficulty should be suggested as its default! "Perma-death" is in effect here - so if you survive a mission and one of your party members doesn't, they're gone from your game...
View entry - views: 102
The Bureau (PC) -> 1st + 2nd Impressions...
2014-02-07 7:46 PM PST
I have so far around 5-6 hours sunk into The Bureau: XCOM Declassified (PC). And well - here's my thoughts and first impressions on this game.

The Bureau's combat feels and plays like Mass Effect 2 + 3 - a duck-and-cover shooter, where you actually have a few party members w/ you that you can have at least some control over. Though, this game does give you a pretty good amount of control over your party members - whether it comes to leveling-up, customizing them, or how you actually control them when you're in actual combat.

You and your characters can level-up and learn new skills. Also, when you recruit agents at your base - they can have actual classes and specializations. Up to you - you have control over their classes, recruit, looks, outfits, name, and all of that stuff. And if you're lazy like I often am sometimes - sure, just let the game randomize their looks, name, and some of that stuff for you. Or, hell - randomize - and then edit the rest of it yourself a bit. All up to you.

When in combat, this has way more strategy hands-on needed to play when compared w/ Mass Effect series - i.e. I'm playing on Squaddie difficulty here (2nd difficulty out of the 4; and the game even wants to recommend you start on the 3rd). And even here on Squaddie, if I ain't moving and ordering my guys around, I will either die (it's "game over" if you die and team-mates can't revive you); or one of my teammates will get knocked-down and/or eventually maybe wind-up dying. This game is NOT easy by any means, even on Squaddie. When you or team-mates get knocked-down and out, they have to be revived back - or they die. When squad members bleed-out and die, it's perma-death for them. You will absolutely need to use the tactical "slow-motion" (no, it's not a tactical pause here) to give orders. If you don't like micro-managing and tactical shooting - this game ain't for you. If you wanted combat to be more tactical than Mass Effect and you liked the combat aspect of Mass Effect - you might like...
View entry - views: 96
The Bureau (PC) -> 1st Impressions
2014-02-07 7:44 PM PST
I have so far around 5-6 hours sunk into The Bureau: XCOM Declassified (PC). And well - here's my thoughts and first impressions on this game.

The Bureau's combat feels and plays like Mass Effect 2 + 3 - a duck-and-cover shooter, where you actually have a few party members w/ you that you can have at least some control over. Though, this game does give you a pretty good amount of control over your party members - whether it comes to leveling-up, customizing them, or how you actually control them when you're in actual combat.

You and your characters can level-up and learn new skills. Also, when you recruit agents at your base - they can have actual classes and specializations. Up to you - you have control over their classes, recruit, looks, outfits, name, and all of that stuff. And if you're lazy like I often am sometimes - sure, just let the game randomize their looks, name, and some of that stuff for you. Or, hell - randomize - and then edit the rest of it yourself a bit. All up to you.

When in combat, this has way more strategy hands-on needed to play when compared w/ Mass Effect series - i.e. I'm playing on Squaddie difficulty here (2nd difficulty out of the 4; and the game even wants to recommend you start on the 3rd) - and even here, if I ain't moving and ordering my guys around, I will either die (it's "game over" if you die and team-mates can't revive you); or one of my teammates will get knocked-down and/or eventually maybe wind-up dying. This game is NOT easy by any means, even on Squaddie. When you or team-mates get knocked-down and out, they have to be revived back - or they die. When squad members bleed-out and die, it's perma-death for them. You will absolutely need to use the tactical "slow-motion" (no, it's not a tactical pause here) to give orders. If you don't like micro-managing and tactical shooting - this game ain't for you. If you wanted combat to be more tactical than Mass Effect and you liked the combat aspect of Mass Effect - you might like this game....
View entry - views: 58
Remember Me (PC) -> REVIEW
2014-01-03 6:20 PM PST
Remember Me (PC) -> REVIEW

Remember Me is an absolutely unforgettable game. As Nilin, the player escape from a facility in a futuristic Paris in a dystopian future, trying to avoid her memory from being wiped completely. NIlin cannot remember a lot of things, but wants to - so she joins the Errorist's cause (a group of rebels) to stop the Memorize corporation from taking control of people's memories. The corporations buys, trades, & sells them on the market; and some people even try to get them removed. Nilin is also on the quest to find out more about her past and to try to confront it, while she's at it. Nilin was a former Memory Hunter, so she has the ability to alter, remove, and take people's memories. And well, that's just for starters here.

What sounds like an excellent premise on a global level for such a dystopia, it only starts off only as a cool plot device for a while. But, a bit later, it also gets very personal and intriguing, eventually elevating the game's story and characters to excellent heights. If that isn't enough - the (English) voice-acting is also excellent. Finding "Journal" entries throughout the game is also interesting and worth finding, as they will further immense the player into the excellent game-world, its inhabitants, and everything that this game has to offer.

The game's art direction and music are absolutely exceptional. The music is an orchestral score blended with electronic music elements - and it sounds great, creative, and absolutely unique. If that isn't enough, the music knows exactly how to hit the right mood, to the point that each note and each song is quite meticulously placed at the right moment and time.

The game's combat system is pretty cool, feeling similar to the style of combat found in Batman: Arkham series of games - but, there's a lot more dodging and other things involved, as well. As you perform more combos, moves, and find things in the game-world - you will unlock more moves, more different types of attacks (some...
View entry - views: 76
Remember Me (PC) -> 1st Impressions
2013-12-26 5:23 PM PST
I've so far spent some 3 hours and 30 minutes or so with Remember Me.

I absolutely love their artistic look of this futuristic cyberpunk Neo-Paris. Seriously - this game is beautiful from an artistic stand-point. The art direction is absolutely excellent - I love what they've done with Paris here. When nothing is really happening, it feels commonplace & just right for me to walk around in the game-world; look around in the game-world; read the signs and propaganda; take screenshots in-game; and just revel in the beauty of the art-style that this game actually provides. It feels right to just look around at every nook and cranny of the game-world, even when the game's literally pointing me to go in a certain direction - just to take a screenshot and to find any Lore that I can to give me more insight into this world.

There is Lore that you get from looking around in the game-world finding things, from entering locations, from fighting enemies, etc - it winds-up in the Journal really has done a great job of providing the player extra info about the game-world, factions, characters, enemies, important events, and any other useful information. I highly do suggest when you get any info added to the Journal - it's worth checking out. It certainly does add a lot to the game, background, and story here to read what Lore is within the Journal/Codex.

The unique plot & premise, crazy story, and things that happen in this game is what you'll be digging - b/c it's pretty good and feels very unique. The actual storytelling and dialogue is solid and good - but, that isn't spectacular or anything of that sort. This is worth mentioning - the (English) voice-acting is also really good. Unlike Defiance, this looks like they actually put some care into the voice-acting and got some people to play the parts quite properly. Also, the music's fantastic - seriously, they really nailed the sound, as the music often have these epic orchestras play fused with elements of electronic-music. Not only that, but...
View entry - views: 60
NFS: Most Wanted (2012) -> 1st Impressio...
2013-11-24 6:52 PM PST
Need For Speed: Most Wanted (2012) [PC] -> My 1st Impressions

How people will feel about NFS: Most Wanted (2012) will really depend on if you'd like a mix of NFS games (cops always chasing you in races and also when just cruising the game-worlds, where we also have NFS types & styles of races to do) + Burnout Paradise (open-world racer - where there's plenty of collectibles and billboards to smash when you aren't doing a specific race). This is what this game feels like, if you took some of the things found in each of those 2 franchises, threw it in a blender, and well - just see what happens. Oh, and you also a few new things into the mix, as well - I'll get to that. If this sounds like it'll be up your alley, this might just be the racing game for you.

Anybody looking for a true-blue sequel/reboot to that NFS: Most Wanted 2005 racer by Black Box w/ a hilarious purposely-cheesy, hammy, & played over-the-top w/ slick FMV's - yeah, this ain't it. Sorry, guys - you might want to go back to NFS: Most Wanted 2005, Carbon, and Undercover for a NFS game w/ an actual attempt at a story w/ some characters + personality.

If you're looking to earn $ for racing and buy pieces of new equipment for your cars and tune the hell out of them like crazy to suit your own will, wants, and needs - yeah, this ain't it. You get specific upgrades to your car depending on where you place in specific races and events - which are all really tailored for each car. And you can enable or disable these, at your own will - once you've earned them.

A LOT of cars are littered throughout the game-world in what are called "JackSpots." Cars you find will always be there in that spot, for you to jump into. When in the game-world, you can jump from your car into a car in a JackSpot. This is very useful for ditching cops that are looking for a specific car - especially when they're a bit of a distance away. You don't have a garage, either - you just can get cars from their JackSpot and use the EasyDrive Menus...
View entry - views: 170